Starting from a template
Don't build a project from an empty directory. Three templates exist, all of them working programs you can assemble in the next thirty seconds, and all of them carrying the file you would otherwise spend an evening writing by hand.
| Template | What it makes | Runs |
|---|---|---|
6502-PRG | A program in RAM, loaded from BASIC | Alongside BASIC, the Kernal, everything |
6502-CRT | A cartridge ROM, or a banked Flash Cart | Instead of BASIC — it owns the machine |
6502-BIN | Raw machine code, with no BASIC stub in front of it | Alongside BASIC, but started by hand |
Start with 6502-PRG. A cartridge is the right answer for a finished game you want to plug in, and the wrong answer for anything you are still writing. A raw binary is the answer when BASIC is in the way rather than in the picture — when the only cable you have is a serial one, or when the program means to take the machine over. It has a section below.
Clone it
git clone https://github.com/acwright/6502-PRG.git countdown
cd countdown
makeThat's a build for the machine this guide describes, with its 6502-PICOVDP video card. Several files came out; Program-VDP.prg is the one the machine loads, and the next chapter explains the rest.
make VDP=1, every time
Written as plain make, the template builds for the older ACE with a TMS9918A video card and BIOS 1.6 — the machine the BIOS 1.6 edition of this guide describes. Everything in this guide wants make VDP=1, and everything below assumes it.
What's in the box
| File | What it's for |
|---|---|
Program.asm | The source. Yours to replace. |
6502-VDP.inc | Every Kernal routine, hardware register and constant, by name, for BIOS 2.0 and the 6502-PICOVDP |
6502.inc | The same for the older ACE with a TMS9918A and BIOS 1.6 |
6502.cfg | The linker configuration — where things go in memory |
Makefile | The build |
6502-VDP.inc is the one to open first. It's the reason your program can say
jsr PrintStrinstead of jsr $A090, and the reason it keeps working when the ROM's internals move around. Everything in it is an address the BIOS publishes on purpose, or a value the video card defines.
Two builds from one source
Program.asm chooses its include with a symbol the Makefile sets:
.ifdef VDP
.include "6502-VDP.inc"
.else
.include "6502.inc"
.endifmake VDP=1 passes --asm-define VDP to the assembler and names every output with -VDP on the end, so both builds can sit side by side. Don't include both files: every name they share would be defined twice.
A program written only for this machine can drop the choice and include 6502-VDP.inc on its own, which is what every listing in this guide does. What it must not do is run on the older machine by accident. BIOS 1.6's jump table stops just short of $A0B1, where the video card's calls begin, and every slot from there on is a bare return — so a program that calls one there does nothing and carries on as though it had. The template's VDP build starts by checking:
Start:
jsr KernalVersion ; A = major, X = minor
cmp #2
bcs @Bios2
lda #<NeedsBios2Msg
ldy #>NeedsBios2Msg
jsr PrintStr
rts ; back to BASIC
@Bios2:— with the message NEEDS BIOS 2 AND A 6502-PICOVDP. A program that needs the video card itself adds VdpInfo to that, as What's fitted shows.
Names
The include follows one rule, and knowing it tells you what a name is before you look it up:
VC_names come from the video card: its registers (VC_REG_L0CTRL), their bits (VC_LCTRL_4BPP), its status registers, its addresses (VC_DATA,VC_REG2).- Every other name comes from the BIOS, spelled the way the BIOS spells it: Kernal routines (
VdpLoadFont), RAM variables (VID_PEN,VDP_CAPS), theHW_*bits, theTMS_*colors.
So VDP_ at the start of a name always means one of the Kernal's own variables in $0391–$039C, never a register.
How a program gets run
A .prg for this machine is loaded at $0800 and started with BASIC's RUN, which is a slightly strange thing for a machine-code program to do. The trick is at the very front of the file:
BasicStartup:
.byte $0A, $08, $0A, $00, $A5, $32, $30, $36, $30, $00, $00, $00Those twelve bytes are a tokenized BASIC line. They say:
10 SYS 2060So LOAD brings the whole file into memory, RUN runs the one BASIC line it finds, and SYS 2060 jumps to address 2060 — $080C, the first byte after the stub. That is your entry point. Leave those twelve bytes exactly where they are; everything after them is yours.
Your program ends with rts, and control goes back to BASIC with the OK prompt still there.
The memory you're working in
| Range | What's there |
|---|---|
$0000–$0039 | Zero page the system owns — pointers, BASIC's working space, card and transfer scratch |
$003A–$00FF | Zero page, yours. 198 bytes, and the fastest memory on the machine |
$0100–$01FF | The CPU stack, which is also where BASIC keeps FOR and GOSUB frames |
$0200–$02FF | Keyboard ring buffer, filled by the encoders and drained by Chrin |
$0300–$03FF | Kernal variables — interrupt vectors, cursor, hardware flags |
$0400–$05FF | BASIC's raw input line and its tokenizing scratch |
$0600–$07FF | The card sector buffer — any filesystem call overwrites this |
$0800–$080B | The BASIC stub above |
$080C–$7FFF | Your code and data. About 30 KB |
$8000–$9FFF | Hardware registers |
$A000–$A0FF | The Kernal jump table |
The machine is fully awake by the time you get control: hardware probed, interrupts on, console chosen, keyboard live. You do not initialize anything.
Zero page is not a formality
lda $40 is a byte shorter and a cycle faster than lda $0440, and indirect addressing only works through zero page. Put your hot variables in $3A–$FF and your loops get measurably quicker.
The cartridge template
6502-CRT is a different shape, because a cartridge replaces the top of the address space:
| Range | What's there |
|---|---|
$A000–$BFFF | The Kernal — still there, still callable |
$C000–$FFF9 | Your cartridge, in place of BASIC and Wozmon |
$FFFA–$FFFF | The CPU's NMI, RESET and IRQ vectors — now yours to supply |
Because the reset vector is yours, the cartridge is what boots. Nothing has initialized the machine yet, so the first thing it does is:
CartReset:
ldx #$ff
txs ; you own the stack pointer
jsr KernalInit ; probe and set up every card
cli ; interrupts onKernalInit does everything the normal boot does except reset the stack, enable interrupts, and put anything on the screen — those three are deliberately left to you. From that point the whole jump table works exactly as it does for a RAM program, and the text screen comes up the first time the cartridge prints. Writing a cartridge has the rest, including the BRK handler a cartridge needs of its own.
The template also supplies IRQ and NMI trampolines that jump through the RAM vectors the Kernal set up, so a keyboard still works in a cartridge you haven't written any interrupt code for.
The same source builds a Flash Cart
6502-CRT builds both kinds of cartridge from one Cart.asm:
make # Cart.crt, a 32 KB ROM cart
make FLASH=512K # Cart-512K.crt, a 512 KB banked Flash CartEverything the banked build adds sits inside .ifdef FLASH, so a plain make still produces exactly the bytes it always did. Building with FLASH= brings in the bank register, the SetBank routine, the zero-page shadow that tracks the selected bank, and a worked call that prints a string stored in bank $01. That is enough to show how a banked cartridge is put together before you write one of your own; the Bigger cartridges chapter explains every part of it.
The raw binary template
6502-BIN drops the twelve-byte BASIC stub entirely. A .bin is machine code from its very first byte, that first byte is the entry point, and BASIC is never involved:
.prg, from 6502-PRG | .bin, from 6502-BIN | |
|---|---|---|
| First bytes | The 10 SYS 2060 stub | Your code |
| Entry point | $080C | $0800 |
| Started with | LOAD, then RUN | SYS 2048, or 800R in Wozmon |
| Survives a Wozmon paste | No | Yes |
That last row is the reason the template exists. The Wozmon paste is the one route to a real machine that needs nothing but the cable, and it is the one route a .prg cannot travel: Wozmon deposits bytes one at a time and never tells BASIC how many arrived, so RUN walks the tokenized line chain, decides the program ends at $080C, and puts its first variable there — on top of the machine code. A .bin asks BASIC for nothing, so none of that applies. Paste it, type 800R, and it runs.
It is also the shape for a program that is taking the machine over rather than borrowing it. The programs for the KIM keypad are .bin files of exactly this kind.
Choose an ending that matches the start
A .bin cannot tell how it was reached, and the two ways of reaching it leave the stack in different states:
| Launch | What it does | How to end |
|---|---|---|
SYS 2048 at BASIC's prompt | JSR — there is a return address waiting | rts, back to the OK prompt |
800R in Wozmon | JMP — there is not | Loop forever, BRK, or JMP ($FFFC) to reboot |
The template ends in rts, with the alternatives sitting commented out beside it. It also carries a commented-out block at the top of Start: that resets the stack pointer, calls KernalInit to probe and initialize every card again, and re-enables interrupts — for the program that means to own the machine. Running that block throws away whatever return address SYS pushed, so it is a one-way door.
Zero page is only yours if the program never returns
A .bin entered with SYS leaves BASIC live underneath it, still using zero page $3A–$FF as it runs. The table above calls that range yours, and it is — for a program that takes the machine over and never returns. For one that ends in rts, treat it as occupied.
Renaming things
The Makefile names the target once:
TARGET = Program
EIGHTTHREE = PROGRAMChange both, rename Program.asm to match, and everything downstream follows — Program-VDP.prg becomes Countdown-VDP.prg. EIGHTTHREE is the name the file gets on the memory card, where names are eight characters plus a three-character extension.
Where a program goes when it works
A template is where a project starts, not where a finished one lives. Three repositories collect the small things — a demo, a test, one screen of something that works — a directory each, with its own build and its own README:
6502-ASM | Assembly programs, including worked examples of all three templates |
6502-BAS | BASIC listings, kept as text the way BASIC from your editor describes |
6502-C | C programs, compiled with the cc65 you already installed |
Each of those says what a new directory needs. Anything with a life of its own — a game, an application, something with releases and issues of its own — wants a repository of its own instead, and then a place on the software list, which is how anybody else finds it.

